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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
worn edges shader
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Topic: worn edges shader (Read 4243 times)
2015-07-01, 22:36:09
3dwannab
Active Users
Posts: 362
worn edges shader
worn edges shader like the one in a Neil Belvins tut found here @ 2:45min:
would be a great asset to have built in: No baking of textures, recompling external plugins are two advantages I can think of off the bat.
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2015-07-02, 00:35:55
Reply #1
d1ss1d3nt
Active Users
Posts: 12
Re: worn edges shader
+1, it would be really cool!
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2015-07-02, 09:00:14
Reply #2
Lucutus
Active Users
Posts: 103
Re: worn edges shader
you can create something similar with the Corona AO map.
Greetz
Lucutus
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2015-07-02, 10:59:26
Reply #3
Juraj
Active Users
Posts: 4813
Re: worn edges shader
Quote from: Lucutus on 2015-07-02, 09:00:14
you can create something similar with the Corona AO map.
Greetz
Lucutus
Not really :- ) Inverted AO map does work (in both Vray and Corona) but it has many pitfals, particularly on thin surfaces and isn't very configurable to this task.
Native curvature map is very useful thing.
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2015-07-06, 15:11:38
Reply #4
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: worn edges shader
the plugin already supports corona, so there is not much need to implement this. Moving to resolved/extremely low priority
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
worn edges shader