Author Topic: worn edges shader  (Read 4243 times)

2015-07-01, 22:36:09

3dwannab

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worn edges shader like the one in a Neil Belvins tut found here @ 2:45min:



would be a great asset to have built in: No baking of textures, recompling external plugins are two advantages I can think of off the bat.

2015-07-02, 00:35:55
Reply #1

d1ss1d3nt

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+1, it would be really cool!

2015-07-02, 09:00:14
Reply #2

Lucutus

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you can create something similar with the Corona AO map.

Greetz

Lucutus

2015-07-02, 10:59:26
Reply #3

Juraj

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you can create something similar with the Corona AO map.

Greetz

Lucutus

Not really :- ) Inverted AO map does work (in both Vray and Corona) but it has many pitfals, particularly on thin surfaces and isn't very configurable to this task.

Native curvature map is very useful thing.
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2015-07-06, 15:11:38
Reply #4

Ondra

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the plugin already supports corona, so there is not much need to implement this. Moving to resolved/extremely low priority
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)