Build timestamp: Oct 14 2014 02:21:33
I'm not sure if this hasn't been reported yet, please let me know.
When there is a glossy reflection of a light seen through a solid glass object, the reflection gets very noisy and the noise does not go away at all. The problem can be observed in this thread:
https://forum.corona-renderer.com/index.php/topic,5325.0.htmlI didn't manage to improve it by changing glass parameters, different sampling settings, different light settings, changing from GGX to AS. This also happens to objects with Corona Light mtl (but only if it "emits light"), but odd enough the reflection is more uniform when using CoronaMtl with self-illumination on. Maybe it's a hint?
This does NOT happen to
refracted reflections. It also looks ok if reflective material has no glossiness.
Sorry for being so random but I'm in a little hurry.
Images:
r1, r1a - no reflectivity for ground plane
r2, r2a - glossy reflectivity turned on for ground plane
v1, v2 - different views of the problem
refract1 - refracted reflection
SE - self-illumination in CoronaMtl