Author Topic: Corona don't render specified amount of time or passes via distributed render  (Read 2589 times)

2014-05-18, 07:59:32

xt13r

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Is this a bug or what? I try to render some simple exterior animation, set pass limit to 50 and time limit to 10 min, and render it with distr. render. Corona starts to render and some frames rendered only for 1-2 minutes and few passes and some - about 1,5 hours and more than 500 passes!
What am i doing wrong?)

Build timestamp: Apr 27 2014 15:08:45
Corona version: Daily build post-A6, Maxsdk version: 2013
3ds max version: 2014 sp5

2014-05-20, 11:55:03
Reply #1

Captain Obvious

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Use bucket mode when rendering animations. It seems much more reliable.

Also, don't use distributed still rendering for animations. Just use Backburner and render one frame per machine at a time.

2014-05-26, 20:58:12
Reply #2

Ondra

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Should be fixed now, thanks for the catch
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-06-16, 05:05:05
Reply #3

jaco graaff

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Hi - where can I get the fix??

I have not tried corona for a time - and just decided to render a scene out in the background comparing 4 rendering engines (Vray, Maxwell, Mosquito Demo, {looking at another hybrid gpu}, and ... Corona)