Author Topic: Anisotropic Bug  (Read 3079 times)

2014-04-16, 00:24:14

pandus2

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Problem - Anisotropic bug as a line

Cylindrical surface in any position = bug
(Bug shown on the top and bottom side of the object, relative to the axis Z)
Cylindrical surface along the axis Y = no bug
Flat surface = no bug
Spherical surface = no bug

HDRI or Light Source = bug
____
Sorry for my english :)

2014-04-16, 09:31:17
Reply #1

maru

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Isn't this line just the edge of the gradient map...?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-04-16, 09:44:11
Reply #2

pandus2

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No, I thought so too.

This is without gradient, only anisotropy.

Bug also is.
« Last Edit: 2014-04-16, 09:52:12 by pandus2 »

2014-04-16, 10:17:54
Reply #3

Ludvik Koutny

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I do not think that is a bug. It may also be limitation of current anisotropy implementation. Anisotropy is always world space, it does not support object space or UV space.

2014-04-16, 11:02:30
Reply #4

pandus2

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Bad that it imposes restrictions on the visualization.

2014-04-17, 13:40:17
Reply #5

pandus2

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Tested the V-Ray.
The problem with anisotropy is also V-ray, but differently expressed.
« Last Edit: 2014-04-17, 14:04:55 by pandus2 »