hey all, I am just wondering if its possible to make a underwater based scene with Corona yet? Caustics, volume fog ect. Right now I am not to sure how to go about it yet. Any advice would be appreciated.
I am bumping this up because I need to do something similar right now and I've seen Maru post some experimental example somewhere on the forum :- ) Can't find it...
I wonder then what the original issue was, as it came up quite few times. Creating decently large volume seemed like too obvious solution, so I thought that there would be some issue. Or is the issue only when looking up into surface ?
One thing I learned is that water material has a "fog property"
One thing I learned is that water material has a "fog property" within the material and not just a tint or diffuse colour. Like the sand on a tropical clear beach, as the water gets deeper the blue becomes deeper.