Could be good if the new DR could apart from having 3ds Max be pre-started, also cache textures somehow. Either after first DR use maps would be stored locally unless changed in host scene (not sure if that can be detected but cloud farms like Rebus can do so).
Or even better if that could be done pre-use, with some send-textures kind of command.
In meantime, imma go upgrade to 10gbe because all those 8k textures aren't being friendly to 1gbit network..