I have been working with Corona for a while now and usually I was able to solve most of the problems by searching the forum or trying things myself, but now I have an issue I do not understand.
I want to use CoronaAO to combine two materials. I used "Invert normals", to get some kind of used edges-look. As soon as I touch the Color spread option to get a more defined look, the AO starts appearing on literally every edge of the mesh. It also stays that way when using a texture in the Max distance slot. The geometry is low-poly with a Turbosmooth. I attached a clean test-scene render and even there it is visible. What am I missing? Is it normal that Color spread causes this effect or is there any way to get rid of it?