I already started preparing a better SSS guide, but it had to be delayed because of other important things. I hope I will be able to return to it soon. There seems to be a lot of confusion with the SSS settings and I understand that it has to be fixed.
I will try to answer on your questions, but I may be wrong at some points. Would be good if someone inspected it and pointed possible mistakes.
* Why is diffuse color level 0 ? (does orange juice not having a color in real life ?)
Same reason why you set diffuse level 0 for water. It is the color of the surface. Water's surface is transparent, unless there is some kind of dust on it. You can simulate that dust by using diffuse color. Same goes with metals.
Juice has no surface color unless it is dirty/rotten/covered with something. In fact, if you look really close at the juice (for example the area where it touches the glass in real life - you will notice that it is fully transparent like water, and the color comes from the tiny particles inside it.
* Why is reflection 1 and glossiness 1 ? (is orange juice reflecting all the light ? )
It reflects (almost) all light at grazing angles. Reflectivity is set to 1, but Fresnel IOR is not 999, which means that value of 1 will only be applied to grazing angles. You could set it to 0,8 or 0,9, but it should not make much difference and I am not sure if it is more correct in any way.
Reflection glossiness is @1 because the surface of the juice has no roughness (if you looked at it under microscope there would be no bumps).
* Why is refraction 1 ? (Orange juice is transparent and lets all the light pass inside to other side ?)
Yes, if you remove the light-scattering media from its inside. Absorption and scattering colors take care of this.
* Is absorption color full white or a little greyish, and why ?
Absorption color fully white would mean no absorption at all. It is greyish so that some light is absorbed and scattering can kick in.
* Can somebody show which area exactly the scattering color slot affects in the glass picture ?
If everything else was set to black, the only color you would see would be the scattering color. You can imagine it as the color of the tiny particles which are inside of the object. The tiny particles bounce the light in the inside.
* If distance is increased/decreased what would be the result ?
Light traveling inside will get darker faster.
You can read some helpful tooltips by hovering over each setting. Maybe this will help.