Author Topic: Masking corona lights with texturemaps as source  (Read 2332 times)

2015-11-11, 21:35:11

Duron

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Hey folks,

i came across a problem which does not allow me alpha masking lights with textures. See below.

The native 3dsmax "Mask" map is apparently not supported by Corona. Same technique i'm using for years with vray - which is working without problems. Is there a workaround or did i've missed something?

Thanks.


2015-11-11, 21:51:54
Reply #1

romullus

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  • Let's move this topic, shall we?
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CoronaLightMtl has opacity slot. Assign your mask to it and it will be the same as in Vray.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-11-12, 20:51:22
Reply #2

Duron

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Niiiiiice, thanks a lot! Just missed this workaround.

2015-11-13, 15:29:28
Reply #3

maru

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I don't think it's a workaround. ;)
Marcin Miodek | chaos-corona.com
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