Author Topic: new wide angle lens caustics  (Read 8397 times)

2012-11-10, 11:37:44

damjan

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another lens - this time a wide angle spherical lens with an (ugly) camera body inside sponza..
wanted to make something that looks a bit better than the noisy teapot from before

2012-11-10, 11:53:09
Reply #1

maru

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Sweet! This is totally amazing! Great work!
It makes my eyes bleed when I'm trying to decide where is the ground and where is the sky. :)
Marcin Miodek | chaos-corona.com
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2012-11-10, 12:08:59
Reply #2

Ludvik Koutny

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Wow, this is pretty awesome... Used nightly build for this one? :)

2012-11-10, 12:22:30
Reply #3

lacilaci

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2012-11-10, 12:31:06
Reply #4

Ondra

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Actually, path tracing is the best algorithm for this type of scenes. The lenses make it very easy for rays to form the caustics (the projected image)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-10, 12:34:27
Reply #5

Ondra

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BTW: can we use these images to propagate our school (as an illustration of the simulations we are doing in computer graphics? If yes, how do you want to be credited as the author?

And if you use this to render some more complicated scene, I'll add it to the frontpage gallery ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-10, 13:28:30
Reply #6

damjan

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its done with the public alpha - the nightly didn't want to accept "invisible to camera" property - so its normal path tracing

@keymaster - you can use it without crediting me (i anyway still have no website up - and searching for a good name)

i would love to find an good nurbs model of a SLR (with all the nuts and bolts) and place it in a fancy interior / studio setup.. but for now i guess it stays with sponza

2014-03-27, 17:03:40
Reply #7

borisquezadaa

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Uh... a little dispersion could improve this. I was trying to repoduce the effect with a6 but  no luck.
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