Author Topic: A scenario exercise  (Read 11640 times)

2013-10-14, 21:17:12

zhangjx511

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Modify the next re-rendering

2013-10-14, 21:36:44
Reply #1

rafpug

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Hello zhangjx

in the scene no proxy no scatter?

2013-10-14, 21:52:27
Reply #2

rafpug

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The value is normal Ray/s 815,254 ?

2013-10-14, 22:06:26
Reply #3

rafpug

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Also in the above scenario the value Ray/s is  852,198

2013-10-15, 09:21:01
Reply #4

zhangjx511

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Hello zhangjx

in the scene no proxy no scatter?
Flowers and grass are used in the corona comes scatter. Tree is a solid model.

2013-10-15, 09:23:30
Reply #5

zhangjx511

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The value is normal Ray/s 815,254 ?
Yes, thank you for your reply

2013-10-15, 09:27:11
Reply #6

zhangjx511

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Also in the above scenario the value Ray/s is  852,198
In fact, overall no major changes just added a boat. Rendering time than before that a lot of long, just testing rendering speed and effectiveness, but also a lot of places not to my satisfaction. Because I was just learning corona, many places still do not understand. Thank you for your reply

2013-10-16, 08:13:09
Reply #7

rafpug

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Good morning zhangjix

2013-10-16, 08:25:32
Reply #8

rafpug

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Have you tried using the scatter as a box?


Checks the value of the primitive with Box and Solid model

Check box with the value Ray / s

- comparison primitive -Ray/s-passes-time rendering


Thank
Raf


2013-10-16, 12:04:06
Reply #9

apostol

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All is well, but 16 hours is a long time. Maybe you need to change the settings. I am also not yet fully understood

2013-10-17, 18:33:48
Reply #10

zhangjx511

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Have you tried using the scatter as a box?


Checks the value of the primitive with Box and Solid model

Check box with the value Ray / s

- comparison primitive -Ray/s-passes-time rendering


Thank
Raf

2013-10-17, 18:43:43
Reply #11

zhangjx511

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Have you tried using the scatter as a box?


Checks the value of the primitive with Box and Solid model

Check box with the value Ray / s

- comparison primitive -Ray/s-passes-time rendering


Thank
Raf
I'm sorry for my bad english, translated through Google come. Can you say more points you? I may be a novice to understand less, thank you for your reply.

2013-10-17, 18:45:37
Reply #12

rafpug

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Hello zhangjix

2013-10-17, 18:51:19
Reply #13

maru

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I don't think it's a good idea to use "HD cache" as primary and secondary solver. :)

You should use "Path tracing" as primary solver and "HD Cache" as secondary for interior scenes.

In your scene it would be wiser to use "Path tracing" set as both primary and secondary solver.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us