PT samples is not a quality value. And it's defaulted at 16 for a reason. It's a value that defines balance between GI sampling and AA sampling. Lower values will devote more sampling to AA (AA, DoF and Motion blur), while higher values will devote more sampling to GI. More GI sampling is useful only in scenarios more difficult for GI, like rooms with very small light entrances or lots of glass.
In your case, value of 128 is an overkill, even value of 32 is, and value of 16 (default) should work just fine. You might actually want to decrease it to something like 12, if you enable subtle DoF, or even to 4-8, if you make DoF effect very strong (some closeup with very blurred background for example).
If you want to squeeze some more optimization, then try to set samples multiplier in lights frame of render settings to something like 5-6 (default is 2), but even here, don't go to extremes (like 10).
About update interval... i would not touch it unless you have a good reason to ;)